Warm greetings to everyone. It’s August, there’s a thirst for adventure in my soul, and StopGame blogs have a new selection of cool articles that you should definitely read. We are in the face Guzak, Dmitry Epikhin, Bergel, Gumboool, Cheezzy fioletovaya boroda, having secured support GWINTER And JustMK, We are in a hurry to share some cool publications, exclusively for our taste, published in July. Let’s immediately make a reservation that we will deliberately keep silent about articles awarded with prize mowers, since they can always be found in the corresponding section.
In addition to cool blogs directly, we will share funny ones comments over the past month and will demonstrate the hottest, most captivating positivist July. In our opinion, of course. However, it was decided not to stop there. In this regard, we took into account the opinion of the respected StopGame public, and on its basis we prepared a new section – Your choice. In general, everyone get ready, cool blogs are launching.
Scary, reload! Can guns kill horror??
I’ll be honest – I’m not scared of horror either. Even those without weapons. Or rather, those in which there are no weapons scare me even less than those in which they are. A case in point for me was Outlast, which I discovered when I was just 13 years old. And to say that the game didn’t scare me is an understatement.
You see, I have absolutely no connection with the person on the screen, I can’t worry about him, because everything that happens on the other side of the monitor is not real. It makes no sense for me to be afraid of crazy enemies in the levels, because I have no stake. Well, he’ll catch me, well, he’ll kill me, what’s next?? I will simply be rolled back to a checkpoint, which is a two-minute walk from another crazy person who will try to scare me with exactly the same animations and exactly the same techniques as a couple of minutes ago. What’s the point in worrying about the doctor cutting me in half if it’s just a script?? Well, they cut off a couple of my fingers, so what?? I couldn’t even influence it. And that’s how it was exactly until he appeared in my life Alan Wake 2. She still didn’t scare me with her jump scares, but in moments when crowds of possessed people rush at you, you are constantly in a heated debate with yourself: run away or waste a couple of cartridges? Should I shine the light in the face of this guy with an ax or hold on to the batteries for a more opportune moment?? Reload and absorb the damage, or switch to a shotgun, but use the last bullet in the clip. It’s moments like these that make you a little nervous, because you are forced to constantly monitor something, and next to you something is constantly not going according to plan. It’s still not real, but it forces you to control a lot more things than just watching NPCs move around the level.
RoyalCheese same in his blog develops this topic, arguing that the main thing in horror games is not the screamers themselves and the methods by which you will survive in confrontation with these terrible creatures, but the oppressive atmosphere and unpleasant conditions in which this very game puts you. Many thanks to him for the chosen topic.
The most hyped FPS of 2023 in 2024. Review of THE FINALS a year later.
Creating a good multiplayer project is oh so difficult. And especially one that will live for a very long time, constantly generating both income for the publisher and an influx of new audiences. I can’t count how many projects have collapsed due to vague support and lack of content. Here we go with The Finals it turns out to be a completely ambiguous situation. A very good game could not be properly advertised and confidently put on the rails of support. All these laudatory reviews from the press are not worth a penny when you understand that you need to play the game, and not this notorious and much-praised destructibility. And no matter how ordinary players scold me, I adhere to one strict opinion – in order to live happily ever after, a multiplayer project MUST be competitive.
What kind of competitive element does The Finals have?? No one uses voice chat, everyone plays it like Call of Duty, but there is still no e-sports in the game. And how can one adequately instruct the team on what to do if this passage could disappear at any minute?? And the product turned out to be not entirely whole. Fortnite in addition to the gameplay, it will offer you cinematics of new events; the plot will develop within the seasons. IN Valorant will release a cinematic for the new agent. IN Overwatch in general, they shot almost Pixar cartoons that put pressure on emotions so much that the short film about Bastion, in which he didn’t say a word, still squeezes out of me that very stingy male. The Finals isn’t all that interesting. Add destructibility, sell skins – that’s the main task of this craft. And in all this he agreed with me within the framework of his text and _DL7_, who will tell the reader his blog about all the problematic aspects of the game in more detail and comprehensively than I did in my review of this wonderful blog, also not forgetting to point out the positive aspects of the project, which I completely did not notice, for which I also thank him very much.
Unsorted horror review. Disc from a video store
I love horror. These are interesting and complex games that can tell an interesting and deep story.
Blog author talks about a curious experiment where there are five horror games in one game. And there’s really nothing more to say. I just wanted to somehow thank the person who told me about several interesting games. I hope that the author will not give up and will continue to talk about interesting projects.
Spawn’s media death
I also love comics. Spawn has been interesting to me for quite some time. There’s even the first volume of comics.
Author did a painstaking work, retelling the plot of all games, films and animated series. Unfortunately, comics are not as popular in our country as in the West. I believe that one day this will change and more people will join this art form. Spawn is another proof that comics have long matured and are ready to show not only 18+ content, but also talk to readers about complex topics.
Starship Troopers: How to Show a Lost Battle
Adore "Starship Troopers" Paula https://frenzinocasino.uk/bonus/ Verhoeven. As a child, during the heyday of video rental, I constantly begged my parents to rent this particular film. Of course, at such a young age it is hardly possible to fully understand this film. Well, there are evil bugs running around, well, good people are shooting them – it’s beautiful!
However, over time, I, like many other guys who loved this film in their childhood, had the opportunity to reconsider their views on Verhoeven’s “Starship Troopers”, and then, to complete the picture, get acquainted with the original “Starship Troopers” by Robert Heinlein. In both the novel and the film, there are plenty of debatable and openly provocative questions, so debates over some of the political and ideological ideas embedded in both of these works are still ongoing.
And how nice it was to see detailed, scrupulous analysis First Battle of Klendatu from CatGeek. In this article, the author thoroughly studies every small frame that works to reveal the mood of the fighters, their tactical training, the effectiveness of weapons and team interaction. How aggressive militaristic propaganda works and how people, stuffed to the brim with it, are faced with the harsh realities of bloody carnage – all this is perfectly described here.
The author of this blog meticulously analyzes all the reasons that influenced the defeat of the Federation troops in the First Battle of Klendatu, and also clearly indicates which scenes of the film warn and gradually lead us to the inexorable collapse of people.
It turns out that Verkhoven’s “Starship Troopers” can still surprise with its attention to not the most obvious details.
How the PS3 brought back my love for gaming
And this one blog I would like to note solely because of my fierce subjective sympathy for the chosen topic.
At one time I happened to give up video games for several years, and it was the purchase of the then hopelessly outdated PlayStation 3 that brought me back to the world of virtual entertainment. Therefore, everything described Doomer_Max The article echoes my experience in many key points.
If you value bright emotions, be sure to read this material! I am sure you will be imbued with that forgotten youthful thrill that you experienced when purchasing a long-desired console. Well, connoisseurs of the aesthetics of seventh-generation games will also like this blog, as a reason to stir up blurry memories of washed-out games.
This is also a story about the time when Sony knew how to make real, diverse exclusives. Well, why not an artifact of a forgotten era??
The magical sound world of MediEvil. Interview with the game’s composer
Even if I never played Medievil and didn’t even look in her direction, I can’t help but note the amazing Captain Valentine’s blog. Yes, the material is not the first freshness and has already been released on YouTube a long time ago, but, kamon, this is an exclusive interview on our favorite site!
I am sincerely glad for the author that he was able to have such an informative conversation with the composer of his FAVORITE game. If possible, I try to contact the developers directly to directly clarify the facts of interest)
In addition to references and sources of inspiration, it was interesting to read about what limitations sound engineers of that era faced. And also hear an expert’s opinion on the importance of soundtracks in video games.
Oh, how I wish there was as much content like this on blogs as possible. I hope the author will please us (or at least me) with new materials.
The horrors of ancient Japan from FromSoftware – remember Kuon
This. Just. Awesome. Now I definitely want to play Kuon. As a lover of Japanese folklore, I just don’t understand how this game could have passed me by. Although I don’t really like the classic “residents”, I can’t deny that they have Channard managed to completely captivate me with his blog.
The author’s wonderful style immerses equally well both in folklore nuances and in gameplay conventions, and especially in the local environment.
If you care about Japanese themes and classic survival horrors, then the blog is a must read. I sat down to read an article about an unusual game, and came out feeling as if I had watched Kaidan all over again.
Neo-Noir in games: reflection and aggression
My beard and I absolutely adore films of the noir genre. Every time we discover another film, we literally plunge headlong into a story filled with pessimism and cynicism. Therefore, we, well, could not ignore the most monumental blog respected Shaggy_Peach. An article of monstrous proportions, telling about neo-noir in games, swallowed us up, devoured us, mercilessly taking away about twenty minutes of real time.
Before I begin, I have to say that the topics I touch upon further may not be particularly pleasant and, in general, this part turned out to be more emotionally complex. Because of which, especially impressionable people, at best, will not be imbued with and will not understand the idea that I am trying to give birth to, and at worst, they will take this whole speech too close to their hearts and become sad.
Shaggy_Peach
The author’s warnings at the beginning of the blog are by no means for the sake of words. Oh no. Shaggy_Peach will not just give you a tour of neo-noir games, he will make you feel their heavy, leaden atmosphere. Because of which, the tip of your tongue will inadvertently feel the bitterness of nicotine, your throat will burn from cheap booze, and the back of your head will tremble from the touch of a cold pistol barrel. In general, get acquainted at your own peril and risk.
How plants bring games to life using the example of TES: Skyrim? Locations – Riverwood, Whiterun and their surroundings.
Original, fresh ideas attract readers’ eyes to the blog like a magnet. Moreover, they are so captivating that sometimes, in fact, it is impossible to resist. And this, for a moment, even taking into account the complete indifference to the topic discussed in the article. At least that’s what happened for us.
My beard and I are as far removed from botany as possible, we don’t plant flowers, we don’t understand their types. However blog upsetfornow, talking about plants Skyrim, read it in one sitting.
I once played skyrim for about 10-15 hours, but no more. Now, while preparing the material, I was surprised at how diverse the flora is in this project. I would like to note: the project is based on the Scandinavian terrain and climate, and even with all this (cold weather, sparse vegetation) – the game looks diverse in landscape terms, which, of course, is the merit of the designers and artists.
upsetfornow
The author of the article compares the various plants in the game with real plants. Yes, the blog, unfortunately, does not stand out in a special size. However, if this topic attracts someone, know that upsetfornow there are several more similar works in the profile, but for other games.
Commentator
There are definitely a lot of strong, cool authors on StopGame blogs. Which, in principle, is what our selection demonstrates. However, in terms of creativity, creative thought, approach, users writing under publications, articles and news are not inferior to blog authors. So why not highlight a few of our favorite commenters?? Not to capture, so to speak, their messages for posterity.