Hyper Scape Review. Breakthrough or break?

This is purely my personal opinion and it may differ from yours. Review made on the PS4 version.

The article was originally written for Yandex.Zen.

”Déjà vu! I’ve just been in this place before“

Hyper Scape is a new battle royale from Ubisoft, currently in open beta. Player reviews leave much to be desired, but is everything so bad??

Ubisoft’s attempt to get into the long-defunct Hype Train of royal battles looks at least funny. The developers realized that they had to outdo the mastodons of the genre, but they didn’t worry too much and collected things that had been proven over the years, a pinch of interesting mechanics, and put them in a beautiful wrapper. More than once I caught myself thinking that I was playing Apex Legends, and the “Wall” hack made me trigger it, remembering Fortnite.

Where is my VR helmet?

The hackneyed story, made for show, says that people in 2054 will be entertained by participating in “The Hunt,” an augmented reality game.

After the introductory video, an android meets us and gives us a short briefing, here we can start licking our lips at the graphics. Choose one of the proposed ones champions avatars (first a basic set is given, later you can buy skins for them), and let’s go learn the controls.

The first thing you’ll get to know is hacks, special skills that can be changed throughout the rounds. There are more useless and funny ones than useful ones. There is a standard set: “Healing”, “Invulnerability”, “Teleport” and “Detection”; There are also interesting “Air Strike” (the character flies up into the sky and, upon landing, deals damage in an area, implemented very cool) and “Magnet” (attracts opponents to the selected point).

There were some oddities. The “Sphere” perk (the character turns into a sphere and starts jumping around the map in the spirit of Rock of Ages) made me smile.

To improve abilities, you need to pick them up again – this will reduce their cooldown.

During the training you will also https://wild-vegas-casino.co.uk/ be given the opportunity to shoot with local weapons. The weapons are cardboard, they feel bad (in the game itself I shot from one end of the map to the other, without any trajectories and hit), the damage is often small, but each has its own feature.

OSAP with a built-in aim stood out especially (we are waiting for them to cut it for imbalance).

Guns improve in the same way as hacks, only the bonuses are more varied: increased magazine, damage, etc.d. Due to the speed of the game and the constant movement in it, the developers had to make a lot of AoE grenade launchers, machine guns and other nonsense (don’t forget about the aim pistol). In general, the arsenal in quantity almost catches up with Apex.

The game menu is divided into rooms. You can reach each one on your own two feet, or you can simply point the camera at the desired one and teleport to it.

Hyper landscape.

Speaking of graphics, the picture is simply gorgeous, every detail is worked out to the smallest detail, there is almost no “soap” anywhere. It would seem that performance should be terrible and online for 99 people should make things worse, but no, optimization is at the highest level, there was no drop in FPS even in the most severe batch. In my opinion, this is definitely the most beautiful and optimized battle royale I’ve ever played.

Future e-sportsmen, general gathering!

The game says from the very first text message that you need to focus on communication. Monitor your allies’ markers, help at the first call, mark objects and enemies yourself, and if you’re with a microphone, then you’re generally a top eSports player. Only here a problem arises – due to the image being loaded with effects and the lack of a mini-map, the markers are simply not visible. I didn’t play with a microphone, I won’t talk about the crowd and the language barrier. By the way, you can choose a squad with or without microphones at the very beginning of the search, for that we definitely respect.

There was content here.

Squad mode.

This is a normal mode for squads of three people, everything is classic, you can play with friends or with the same loners. All this happened in other royal battles, so I won’t dwell on it for too long. An interesting feature – to win you need to be the last to remain or capture the crown that will appear during the last round.

Solo mode.

One against all. The strongest/smartest/camper wins. The victory conditions are the same as in the previous mode. For some reason, in solo and Faction Wars, searching and loading the lobby takes at least 5 minutes. I don’t know what this has to do with, but definitely not with a lot of online.

Faction War mode

Everything gets more interesting here. Temporary mode, the essence of which is that teams are divided into 4 factions of 20 people each, the goal of which is to remain last. This mode was made to demonstrate the respawn system, which I’ll talk about separately. The mode is interesting, fashionable and youthful. There were some downsides. They kill quickly, in the middle it starts to pile up and you start waiting 10-15 minutes for them to revive you.

Rating

The rating has not yet been delivered. When it will be delivered is unknown. Therefore, there is very little competitiveness in the game.

Map.

The map is very big, really very big. Due to the lack of content, at the 2nd hour of gameplay, I want to turn on “Mad World” for atmosphere. No, seriously, the map is too big, so it also grows at least 4 floors up.

Most of the game will have to be spent on rooftops.

Sometimes you have to search for opponents for 10-15 minutes until you meet in the last sector. There are trampolines scattered around the map, there are cars with alarms that highlight you on the map and that’s it, there’s nothing else.

Cars are your enemies. Don’t touch other people’s property!

The only cool feature of the gameplay with the environment is that areas are covered by sectors, different areas simply lose their textures and this is implemented in a rather unusual and cool way.

This is not a bug, there’s just nothing we can do there.

The same respawn.

The new revival system that Ubisoft came up with deserves special attention. Now when you get killed you turn into a phantom. You can run around the map and highlight enemies and loot. To be reborn, you need to stand at the respawn point (they appear in the place of other killed players not from your team) and wait until your teammate gets around to helping you.

Made unusually, implemented so-so. Sometimes you have to wait so long for your teammates that it would be more useful to just run around the map and play the role of a reconnaissance drone. In the “Faction War” mode, I spent 20 minutes out of 30 game minutes in a phantom state, it’s not much fun.

Happy end?

As a result, we have “another” battle royale with new mechanics implemented, plus or minus, well enough to just play while killing time. It is noticeable that Ubisoft was preparing this project for a new e-sports discipline, hence the unfinished feature with respawns, and such an emphasis on team communication and play.

I can say one thing, the project turned out to be interesting on all fronts. Is it worth spending time on it?? It’s worth it, it deserves attention. It’s always interesting to see how games like this grow into something more.

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